![]() Analyzing achievements as a proportion of the total, 16% of The Bunker's achievements are unmissable.Thus its achievements are usually combined with The Dark Descent. ![]() Amnesia: Justine technically has fewer necessary achievements, at precisely 1 necessary achievement upon completion (any one of three possible ending achievements), but Justine is a side campaign DLC and so would not count if restricted to "full-length" games.Amnesia: A Machine for Pigs has the absolute fewest at 5 necessary achievements, followed by Amnesia: The Dark Descent with the second-fewest at 6 necessary achievements (five story-related, plus any one of three possible ending achievements). Amnesia: Rebirth has the most unmissable story achievements, at 22 total necessary achievements (19 unmissable achievements, plus one out of two torture-related options, plus one out of three ending options).Amnesia: The Bunker has the second-most unmissable story achievements of any game in the series, as it's theoretically possible to complete the game with a minimum number of 7 necessary achievements. ![]() Used meat to lure rats away from a corpse.Īchieved by throwing meat on the ground, around some Rats, to distract them.Īchieved by kiling a Rat with a Shotgun shot.īlew up lots of rats with a single grenade.Īchieved by killing a pack of _ Rats using a Grenade.Īchieved by shooting at the shadowy visions present in the Roman Tunnels.Īchieved by not dropping items or storing them in the storage box the whole game.Ĭompleted the game faster than all developers at Frictional.Īchieved by completing Amnesia: The Bunker under 40 minutes.Īchieved by not saving at the lanterns through the whole game.Ĭompleted the game on a custom difficulty level.Īchieved by completing the game with any customizable difficulty options changed.Ĭompleted the game on Shell Shock difficulty.Īchieved by completing the game with Shell Shock difficulty enabled. Got the cutters and locked the cell again without the German Prisoner dying.Īchieved by taking the Cutters from the Prison cell where the German Prisoner is, and closing the cell before the Beast comes and kills him. ![]() Sent the beast back into the screaming darkness.Īchieved by defeating the Beast in the final area.Īchieved by blocking the hole in a wall from the Beast.Īchieved by using Gas Grenade or Gas Tank on the Beast.Īchieved by triggering a trap and the Beast entering its effect area.Īchieved by throwing the Rabbit Toy on the ground while the Beast roams, after they interact with the toy.Īchieved by burning a corpse (that's not already burned).Īchieved by blowing up a door with an Explosive Barrel.Īchieved by blowing open a door with a Shotgun shot.Īchieved by cutting the tripwire of any trap with the Cutters. ![]() Quit the game right as things got interesting.Īchieved by quitting the game right after the scripted death of the soldier met in the beginning of the game.Īchieved by killing Toussaint Beaufoy in the Roman Tunnels and taking his Shotgun.Īchieved by picking up the Rabbit Toy in the crater, in the Roman Tunnels area.Īchieved by picking up the Rabbit Toy from the Beast's nest, after dropping it for the Beast to pick up.Īchieved by collecting all of the Notes in Amnesia: The Bunker (no DLC required).Īchieved by opening all the lockers using codes from the dogtags.Īchieved by finding all the maps from all the six areas around the bunker (three granted together in the Admin Office, and four more sub-maps in their respective areas-the Prison, the Soldier Quarters, the Maintenance and the Arsenal).Īchieved by finding all the Pocket Bags in the bunker.Īchieved by opening all the vents and cutting all the chains in the bunker, using the Wrench and the Cutters.Īchieved by scaring off the Beast when it spawns and attacks. Achieved by gathering every other achievement.Īchieved by finding the Admin Office, in the Central Bunker area.Īchieved by getting the Lockdown Wheel, which is contained in Delisle’s locker, in the Central Bunker area.Īchieved by getting the Dynamite Bundle, found in the Arsenal, which will require the Arsenal Code to access.Īchieved by getting the Detonator Handle, found in the Roman Tunnels.Īchieved by finding the bolt Cutters in the cell of the German Prisoner, in the Prison area.Īchieved by hearing the message on the radio for the code to access the Arsenal.Īchieved by getting Foreman Stafford’s dogtag, found in Maintenance, which can be accessed after releasing the emergency lockdown.ĭiscovered the beast’s nest in the chapel. ![]()
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